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Last.Exile's Thread Blog Thing
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Last.Exile
Director And Developer
GodLike
Posts: 5960
Last.Exile's Thread Blog Thing
«
on:
17-07-2010 »
I figure to keep people in check id make a simple threadblog that id post in to keep people updated on development. nuff said really.
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Last.Exile
Director And Developer
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Posts: 5960
Re: Last.Exile's Thread Blog Thing
«
Reply #1 on:
17-07-2010 »
2nd - 14th July - Working on the map - Yeah Great
Worked on Sector42
and the 2nd underground for Sector42, which won't be included in the alpha.
13th Worked on several fallout playermodels, compiled a new set of player animations to use which have less bugs.
Lucidius is working on view/world models for Fallout - Poke him for updates.
Pistolkid is now working on STALKER Sweps which hopefully come out nice.
«
Last Edit: 17-07-2010 by Last.Exile
»
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Last.Exile
Director And Developer
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Posts: 5960
Re: Last.Exile's Thread Blog Thing
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Reply #2 on:
17-07-2010 »
15th - 16th Working on the content pack
Decompiling/recompiling, sorting, editing, skinning, sorting through hundreds of files.
Ive edited all the items in the script which have a model counterpart too that took one or two hours to do.
Garry broke the script again, but i fixed it or at least patched it.
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Last Edit: 17-07-2010 by Last.Exile
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Last.Exile
Director And Developer
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Posts: 5960
Re: Last.Exile's Thread Blog Thing
«
Reply #3 on:
17-07-2010 »
16th - 17th - Worked on getting detail sprites into the map, they look great and add more "backdrop" to the grass however i had a few issues with them being too many or pink texture.
Added new forum to hgn under Video games called HGN Play! for HGN related gaming stuff such as Hamachi or events to keep things together and try and get people motivated to play oher things but still to do with HGNer's..
However, i think ive fixed it... otherwise i just won't both with it, ive spent at least 6 hours working on detail sprites in the last 2 weeks and if it's not going to work, i can put my time to better use.
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Last Edit: 17-07-2010 by Last.Exile
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Last.Exile
Director And Developer
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Posts: 5960
Re: Last.Exile's Thread Blog Thing
«
Reply #4 on:
17-07-2010 »
17th morning - 5:40am
Well, it's getting on abit here now, waiting for the 9th compile of the day to finish, as i said in my last post im trying to get these detail sprites to work, ive also played around with the lighting and made it much "whiter" from orange although it retains a slight darkish yellow tinge, hardly noticeable however.
Plans for tomorrow will probably be more content pack work and more map work. Not exactly fun but i couldn't rely on Genisis aka "murdoc" as i guessed. If anyone wants to shout/annoy him go ahead he deserves it for messing me around these last few days over a simple and straight forward task.
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Last.Exile
Director And Developer
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Posts: 5960
Re: Last.Exile's Thread Blog Thing
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Reply #5 on:
17-07-2010 »
17th
Finished and tuned up some old fallout world textures which will be used in the map Ralazo will be working on for Fallout Roleplay.
«
Last Edit: 18-07-2010 by Last.Exile
»
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Last.Exile
Director And Developer
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Posts: 5960
Re: Last.Exile's Thread Blog Thing
«
Reply #6 on:
18-07-2010 »
18th
3am - Music and wasting away over 2 hours on the content pack, not much fun but someone's gotta do it.
4:51am - Still working, hit a complication with phys meshes of stuff i decompiled but found a way to sort that out, but kinda long winded.
Just finished my breakable Stalker crates! Smash em like you do in Stalker
Some of the new vehicles coming up in the new content pack:
New foilage, also in the content pack, im going to throw them in the map later on, much better trees, much taller and thicker.
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Last.Exile
Director And Developer
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Posts: 5960
Re: Last.Exile's Thread Blog Thing
«
Reply #7 on:
21-07-2010 »
21th
Ive been somewhat laid back the last 2 days, trying to relax, it's been rather hot
Ive worked on another donation model and fixed up various content pack models again. Next step is to either work on fixing up some of our playermodels(I could probably do that in another update) or work on the map (Replacing old models, adding in new ones and fixing any bugs before release).
I just got into Stronghold Kingdoms Alpha so im having abit of fun on that and i tried Alien Swarm, which was alright, im glad they made it free, although i wouldn't mind if they charged 5 - 10 pounds for it, it's rather polished and has about 40 hours of gameplay in here with all the unlockables. However the whole "Left4Dead" input ruins the game, matchmaking is the bane of pc gaming.
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Last.Exile's Thread Blog Thing
ShoutBox
Last 15 Shouts:
Kelse
1 hour ago
V that.
Cryostatis
1 hour ago
rofl stfu nerd bet u wont even 1v1 him blops 2 420 no scopes
Paintcheck
1 hour ago
I hope you die Plunger for even ATTEMPTING autoplaying music.
Tom
1 hour ago
Nerd
Frostee
1 hour ago
dern
meetdadoom
1 hour ago
nerd
Cryostatis
1 hour ago
nerd
Spades_Neil
1 hour ago
That doesn't work for a reason, Plunger. Post autoplay in the shoutbox and that's a quick way to get banned. You should know that.
Plunger
2 hours ago
http://www.youtube.com/v=H0MwvOJEBOM&autoplay=1
http://www.youtube.com/v=H0MwvOJEBOM&autoplay=1
http://www.youtube.com/v=H0MwvOJEBOM&autoplay=1
http://www.youtube.com/v=H0MwvOJEBOM&autoplay=1
[flash=1,1]http://www.yout
DistinguishedDelectable
8 hours ago
Nevermind, I figured it out.
Jake
Yesterday
at 11:59 PM
It comes with the SVN.
DistinguishedDelectable
Yesterday
at 11:47 PM
Where is Dead Sector? Does it come with the content pack? I can't find it, just "Update your SVN"... I don't even know.
jenspoty
Yesterday
at 11:30 PM
ppl, of u have ep2 or ep2 links, could you post them on the thread? thx.
Das_Uberman
Yesterday
at 10:01 PM
STAR WARS
Ket
Yesterday
at 09:58 PM
I namechanged, before it was cool.
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