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Author Topic: Last.Exile's Thread Blog Thing  (Read 1020 times)

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Online Last.Exile

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Last.Exile's Thread Blog Thing
« on: 17-07-2010 »
I figure to keep people in check id make a simple threadblog that id post in to keep people updated on development. nuff said really.

Online Last.Exile

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Re: Last.Exile's Thread Blog Thing
« Reply #1 on: 17-07-2010 »
2nd - 14th July -  Working on the map - Yeah Great

Worked on Sector42
and the 2nd underground for Sector42, which won't be included in the alpha.

13th Worked on several fallout playermodels, compiled a new set of player animations to use which have less bugs.

Lucidius is working on view/world models for Fallout - Poke him for updates.
Pistolkid is now working on STALKER Sweps which hopefully come out nice.
« Last Edit: 17-07-2010 by Last.Exile »

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Re: Last.Exile's Thread Blog Thing
« Reply #2 on: 17-07-2010 »
15th - 16th Working on the content pack

Decompiling/recompiling, sorting, editing, skinning, sorting through hundreds of files.

Ive edited all the items in the script which have a model counterpart too that took one or two hours to do.

Garry broke the script again, but i fixed it or at least patched it.
« Last Edit: 17-07-2010 by Last.Exile »

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Re: Last.Exile's Thread Blog Thing
« Reply #3 on: 17-07-2010 »
16th - 17th  - Worked on getting detail sprites into the map, they look great and add more "backdrop" to the grass however i had a few issues with them being too many or pink texture.

Added new forum to hgn under Video games called HGN Play! for HGN related gaming stuff such as Hamachi or events to keep things together and try and get people motivated to play oher things but still to do with HGNer's..

However, i think ive fixed it... otherwise i just won't both with it, ive spent at least 6 hours working on detail sprites in the last 2 weeks and if it's not going to work, i can put my time to better use.
« Last Edit: 17-07-2010 by Last.Exile »

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Re: Last.Exile's Thread Blog Thing
« Reply #4 on: 17-07-2010 »
17th morning - 5:40am

Well, it's getting on abit here now, waiting for the 9th compile of the day to finish, as i said in my last post im trying to get these detail sprites to work, ive also played around with the lighting and made it much "whiter" from orange although it retains a slight darkish yellow tinge, hardly noticeable however.

Plans for tomorrow will probably be more content pack work and more map work. Not exactly fun but i couldn't rely on Genisis aka "murdoc" as i guessed. If anyone wants to shout/annoy him go ahead he deserves it for messing me around these last few days over a simple and straight forward task.

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Re: Last.Exile's Thread Blog Thing
« Reply #5 on: 17-07-2010 »
17th

Finished and tuned up some old fallout world textures which will be used in the map Ralazo will be working on for Fallout Roleplay.
« Last Edit: 18-07-2010 by Last.Exile »

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Re: Last.Exile's Thread Blog Thing
« Reply #6 on: 18-07-2010 »
18th


3am - Music and wasting away over 2 hours on the content pack, not much fun but someone's gotta do it.

4:51am - Still working, hit a complication with phys meshes of stuff i decompiled but found a way to sort that out, but kinda long winded.

Just finished my breakable Stalker crates! Smash em like you do in Stalker ;)



Some of the new vehicles coming up in the new content pack:



New foilage, also in the content pack, im going to throw them in the map later on, much better trees, much taller and thicker.


Online Last.Exile

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Re: Last.Exile's Thread Blog Thing
« Reply #7 on: 21-07-2010 »
21th

Ive been somewhat laid back the last 2 days, trying to relax, it's been rather hot

Ive worked on another donation model and fixed up various content pack models again. Next step is to either work on fixing up some of our playermodels(I could probably do that in another update) or work on the map (Replacing old models, adding in new ones and fixing any bugs before release).

I just got into Stronghold Kingdoms Alpha so im having abit of fun on that and i tried Alien Swarm, which was alright, im glad they made it free, although i wouldn't mind if they charged 5 - 10 pounds for it, it's rather polished and has about 40 hours of gameplay in here with all the unlockables. However the whole "Left4Dead" input ruins the game, matchmaking is the bane of pc gaming.

 

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Jake

Yesterday at 11:59 PM
It comes with the SVN.
 

DistinguishedDelectable

Yesterday at 11:47 PM
Where is Dead Sector? Does it come with the content pack? I can't find it, just "Update your SVN"... I don't even know.

jenspoty

Yesterday at 11:30 PM
ppl, of u have ep2 or ep2 links, could you post them on the thread? thx.
 

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