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Silver has asked me to create a map for Hostile Conflict, and I have agreed to make it.In here you will find what the map will be like, occasional screenshots, etc.Map Description: 'Based in the Kazakh wastelands, where Soviet rocket hulls were assembled. Now, a grave yard of of old technology, and a battlefield to two merciless forces.'It's going to be a sandy wasteland, lots of displacements to add fun to driving land-based vehicles. The center will hold the main objective: a control point, littered with dead Soviet technologies and rocket chasis which adds difficulty to infantry-based combat.There will be lots of cover here, sniper spots and views of outside the facility. The outside will be mostly bare to allow vehicle-based combat, sniping, scouting and such. Smooth Displacements will be added to add fun to driving as said earlier.There will be the occasional structure or place of cover, but this is to be a temporary refuge and will be prone to fire from vehicles.At each end of the map there will be spawns for either team. The structure will correspond to the teams' background, for example: The 'Terrorists' will have a makeshift style base, whereas the NATO team will have a sophisticated base.Screenshots will be added as the map deepens in development.Completion- 20%.