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Name: <Name Here>Gender: <M or F>Age: <Age>Weight: <Weight in lbs.>Size: <Size>Speed: <Base Land Speed> <Running Speed with feats>Level: <Level/Class>EXP: <EXP here>Languages: <Languages Known>Alignment: <Alignment>HP: <HP, 60 + d100 /2 + Con Mod>Initiative: <Init, Dex Modifier>AC: <10 + Armor Bonus + Shield Bonus + Dex Mod + Natural Armor><Special ability count here, i.e Rage 6 uses>Str: Dex: Con: Int: Wis: Cha: BAB: <Class BAB>Fort: <Total, Ability Mod + Class base>Ref: <Example Below>Will: 3 +1 +2_________________________________________________________________________________________________________________[b]Class Skills (<Class points vary from class to class>):[/b]* = Must be trained to use/increase skillAcrobaticsAthleticsUse ComputerConcentrationCraft(____________)Craft(____________)Craft(____________)Decipher Script*DisguiseDriveEscape ArtistGather InformationHideIntimidateKnowledge(__________)Knowledge(__________)ListenMove SilentlyNavigatePerform(_____________) [Guitar for example]Perform(_____________)Pilot*Read/Write Lang(___________)Read/Write Lang(___________)SearchSense MotiveSpeak Language(___________)Speak Language(___________)SpeechcraftSpotSurvivalTreat InjuryTumble*[b]Back Pack/Feats:[/b]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Class/Backround;<This is where your class/backround feats will go, if any. If there isn't any, remove this section>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Equipment;<Equipment Proficiency and feats go here>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Class;<Class Skills go here>_______________________________________________________________________________________________________<Combat Related Feats go here for priority organization>_______________________________________________________________________________________________________========================================================================================================<Weapons, Armor, etc here>Equipment: Money: Ru.========================================================================================================
Exotic (Under-barrel attachments, MG's, RPG/Grenade Launchers,Special Weapons)Ranged (Pistol, Sub-machine gun, Assualt Rifle, Shotgun, Rifle)Melee (Martial, Non-lethal)Thrown (Grenades, Weapons)
Exotic: Underbarrel Attachments; AK47/74 Bayonet GP-25 Caliber: 40mm Mag/Clip Sizes: 1 Reload Delay: x Range: x Firemodes: Single Shot Weight: 1.5kg (empty) Obtained: N/A BS-1 Caliber: 30mm Mag/Clip Sizes: 1/(Uses magazine in pistol grip to shoot grenade in barrel, cannot find mag cap) Reload Delay: 8/10 (7.62 / 5.45) Range: x Firemodes: Single Shot Weight: 1.5kg (empty) Obtained: N/A M203 Caliber: 40mm Mag/Clip Sizes: 1 Reload Delay: x Range: x Firemodes: Single Shot Weight: 1.36kg (empty) Obtained: N/A Remington 870 'Masterkey' Caliber: 12 gauge Mag/Clip Sizes: 3 Reload Delay: x Range: x Firemodes: Single Shot (pump) Weight: 2.6kg (empty) Obtained: Remington 870 -> Mount Fabrication + Sawing Down + Stock Removal MG's; PKM Caliber: 7,62x54R Mag/Clip Sizes: belt, 100, 200 or 250 rounds Reload Delay: x Range: x Firemodes: Full-Auto Alt Fire: N/A Weight: 7,5 kg (gun) + 4,5 kg (tripod) Obtained: N/A Barrel Length: 645mm RPG/Grenade Launchers; RPG-7 Caliber: 40, 70-150mm rockets Mag/Clip Sizes: 1 Reload Delay: x Range: x Firemodes: Single Shot Alt Fire: Backblast (25ft) Weight: 6.3kg (with scope) Obtained: N/A RG-6 Caliber: 40mm VOG-25 Mag/Clip Sizes: 6 Reload Delay: x Range: x Firemodes: Semi-Auto Alt Fire: N/A Weight: 6.3kg (with scope) Obtained: N/A Special Weapons; Gauss Rifle (requires sniper too) Caliber: Gauss? Mag/Clip Sizes: 20 Reload Delay: x Range: x Firemodes: Semi-Auto Alt Fire: N/A Weight: ??? Obtained: N/ARanged: Pistol; Fort 12; Caliber: 9x18mm Makarov Mag/Clip Sizes: 12 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 830 g (empty) Obtained: N/A Barrel Length: 95mm Makarov PM Caliber: 9x18mm Makarov Mag/Clip Sizes: 8 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 830 g (empty) Obtained: N/A Barrel Length: 93.5mm PB 6P9 Caliber: 9x18mm Makarov Mag/Clip Sizes: 8 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 970 g (empty with silencer) Obtained: N/A Barrel Length: 105mm Berreta 92FS Caliber: 9x19mm Luger/Para Mag/Clip Sizes: 15 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 975 g (empty) Obtained: N/A Barrel Length: 125mm Walther P99 Caliber: 9x19mm Luger/Para Mag/Clip Sizes: 16 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 720 g (empty) Obtained: N/A Barrel Length: 102mm FN HP-SA Caliber: 9x19mm Luger/Para Mag/Clip Sizes: 13 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 885 g (empty) Obtained: N/A Barrel Length: 118mm Colt M1911 Caliber: .45acp Mag/Clip Sizes: 8 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 885 g (empty) Obtained: N/A Barrel Length: 125mm Sig Sauer P220 Caliber: .45acp Mag/Clip Sizes: 7 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 880g (Aluminum) 1100g (Stainless Steel) Obtained: N/A Barrel Length: 112mm H&K USP Compact Caliber: .45acp Mag/Clip Sizes: 8 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 725.7 g (empty) Obtained: N/A Barrel Length: 96.5mm Desert Eagle Caliber: (undecided) Mag/Clip Sizes: 9 (.357), 8 (.44) or 7 (.50) rounds Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 725.7 g (empty) Obtained: N/A Barrel Length: 96.5mm Shotgun; BM-16 Sawn-off Caliber: 12 gauge Mag/Clip Sizes: 2 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: z Obtained: N/A Barrel Length: z BM-16 Shotgun Caliber: 12 gauge Mag/Clip Sizes: 2 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: z Obtained: N/A Barrel Length: z TOZ-34 Sawn-off Caliber: 12 gauge Mag/Clip Sizes: 2 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: z Obtained: N/A Barrel Length: z TOZ-34 Shotgun Caliber: 12 gauge Mag/Clip Sizes: 2 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: z Obtained: N/A Barrel Length: z SPAS-12 Caliber: 12 gauge Mag/Clip Sizes: 8 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: z Obtained: N/A Barrel Length: z Benelli M3 Caliber: 12 gauge Mag/Clip Sizes: 8 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 3.2kg Obtained: N/A Barrel Length: 500mm Sub-Machine Gun; MP5A1 Caliber: 9x19mm Luger/Para Mag/Clip Sizes: 30 Reload Delay: x Range: x Firemodes: Semi-auto/Full Alt Fire: N/A Weight: 2.54kg (empty) Obtained: N/A Barrel Length: 255mm AKS-74U (I know it's technically an AR but this is for gameplay only) Caliber: 5.45x39mm Mag/Clip Sizes: 30 Reload Delay: x Range: x Firemodes: Semi-auto/Full Alt Fire: N/A Weight: 2.71kg (empty) Obtained: N/A Barrel Length: 210mm Assualt Rifle; AK-74m Caliber: 5.45x39mm Mag/Clip Sizes: 30 Reload Delay: x Range: x Firemodes: Semi-auto/Full Alt Fire: N/A Weight: 3.4kg (empty) Obtained: N/A Barrel Length: 415mm AN-94 Caliber: 5.45x39mm Mag/Clip Sizes: 30 Reload Delay: x Range: x Firemodes: Semi-auto/2 round burst/Full Alt Fire: N/A Weight: 3.85kg (empty) Obtained: N/A Barrel Length: 405mm Groza OC-14 Caliber: 9x39mm or 7.62x39mm Mag/Clip Sizes: 20 or 30 Reload Delay: x Range: x Firemodes: Semi-auto/Full Alt Fire: N/A Weight: 3.4kg (empty) Obtained: N/A Barrel Length: 240mm F2k Caliber: 5.56x45mm Mag/Clip Sizes: 30 Reload Delay: x Range: x Firemodes: Semi-auto/Full Alt Fire: N/A Weight: 3.6kg , 4.6kg with GL Obtained: N/A Barrel Length: 400mm Sig550 Caliber: 5.56x45mm Mag/Clip Sizes: 30 Reload Delay: x Range: x Firemodes: Semi-auto/Full Alt Fire: N/A Weight: 4.05kg (empty) Obtained: N/A Barrel Length: 528mm L85A1 Caliber: 5.56x45mm Mag/Clip Sizes: 30 Reload Delay: x Range: x Firemodes: Semi-auto/Full Alt Fire: N/A Weight: 4.13kg (empty) Obtained: N/A Barrel Length: 518mm LR300 Caliber: 5.56x45mm Mag/Clip Sizes: 30 Reload Delay: x Range: x Firemodes: Semi-auto/Full Alt Fire: N/A Weight: 2.5kg (empty) Obtained: N/A Barrel Length: 293mm AS VAL (holy shit, it has a point in this version of the game) Caliber: 9x39mm Mag/Clip Sizes: 20 Reload Delay: x Range: x Firemodes: Semi-auto/Full Alt Fire: N/A Weight: 2.96kg (empty) Obtained: N/A Barrel Length: 200mm Rifle; VSS Vintorez Caliber: 9x39mm Mag/Clip Sizes: 20 Reload Delay: x Range: x Firemodes: Semi-auto/Full Alt Fire: N/A Weight: 2.6kg , 3.41kg with PSO-1 Scope Obtained: N/A Barrel Length: 200mm Dragonov SVD Caliber: 7.62x54mm Mag/Clip Sizes: 10 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 4.31kg (empty) Obtained: N/A Barrel Length: 620mm Dragonov SVU Caliber: 7.62x54mm Mag/Clip Sizes: 10 Reload Delay: x Range: x Firemodes: Semi-auto Alt Fire: N/A Weight: 4.4kg (with scope), 5.5kg (with scope and bipod) Obtained: N/A Barrel Length: 520mmMelee: Martial; Knife: Dmg: 1d6 Range: 5ft. Weight: .5kg Crit Threat: 18-20 Crit: x2 Note: Instantly kills humanoid creatures if you roll a natural 20 and are proficient with Martial Weapons.(have to be succeptable to crit hits). Thrown; Grenades RGD-5 RDG-2Kh (Black Smoke) WP-3 (White Phosphorous) Bolt Rock/Debris
Pistol:7,62x25 mm TT 9x18mm Makarov9x19mm Luger/Parabellum.45ACPRifle:.223 Remington/5.56x45mm NATO5.45x39mm M797.62x39mm7,62x51mm7.62x54mm7.92x57mm Mauser9x39mm SP-5,SP-6
AP - Armor PiercingAPI - Armor Piercing IncindiaryCP - Cone PointFMJ - Full Metal JacketJFP - Jacketed Flat PointJHP - Jacketed HollowPointJSP - Jacketed SoftPointJRN - Jacketed Round NoseHydrashock - Commercial name of HP bullet with axially placed rod for improved expansionNL - Non-lethal plastic or rubberBlank - Disintegrate upon being shot.LHP - Lead HollowPointLRN - Lead RoundNoseLSW - Lead SemiWadcutterLWC - Lead WadCutter* - SJ ESC isn't a common bullet type name. I used this acronym to designate special armor-piercing Semi-Jacketed Exposed Steel Core bullets, designed to deal with modern army-style bulletproof jackets, made of Kevlar and titanium or composite armor plates. Those bullets has aluminum jacket with hardened steel core, exposed and pointed at the nose of the bullet.
Tracer - Burns any color, decreased range.Dim-Tracer - SHows up for night vision/LAMP.Explosive - Explodes on contact.Incendiary - (not based off of L4D2 >:/) Leaves trail of blue smoke, used against flammable material.+P+ - Above average grain-age, increased velocity
M203: M406 High Explosive M433 High Explosive Dual Purpose M579 Buckshot M583 Color Star Parachute M585 Color Star Cluster M651 CS (chemical) M1006 Non-lethal M1029 Crowd DispersalGP-25 VOG-25 Fragmentation VOG-25P Bouncing Fragmentation GRD-50/100/200 Smoke grenades Gvozd CSBS-1 30mm API 30mm HEDP
Exo-suit:(Haven't decided how the armor system will work, might aswell include this here though)Wielders of the Exo-suit may be treated as a creature one size larger then their own, if the outcome is favorable for the wielder. (i.e bonuses to grapple, damage, etc)
Combatants: Combatants are people who've grown up using weapons, therefore are proficient with said weapons. They are disciplined individuals who excel in combat situations. Combatants have a higher Base Attack Bonus and saving throw growth, but very poor skill growth.Jack Of All Trades: JOAT's don't especially accel in anything, although they have enough trivial knowledge that will sometimes help them in random situations, and generally know a bit of everything. They have a well balance of skill growth, saves and what not.Skilled: Skilled people are hobbyists, who normally accel in a few areas, and are generally better with most skills then some one who isn't focused on that skill. However since they spend most of their time with vices or books, they have very poor saves, weapon skills, and make up for that with exceptional skill growth. If you wanted to be a trader, scientist, or anyone who specializes in out of combat ordeals, then this would be the best class to start with.PROFESSIONS___________________________________________________________________________________________Guide: Guides are invaluable group members, as they can allow the group to bypass heavily irradiated areas and anomaly fields with minimal casualties. They also are experts at surviving in the zone, and can study specific creatures, gaining advantages against said creatures. Seeing as how they are survivalists, and not combat hardened soldiers, they use weapons that most people use for hunting, and specialize in them. Weapon specialties are: Long barrel shotguns, dual ranged weapons, or One Melee and One Ranged. (Dual sawn offs, obviously when one needs to be reloaded, it's dropped or put away so it's an additional 2 attacks)
Oh, forewarning:Only post constructive posts, or at LEAST address if you are interested in testing it out.Edit: Not that anyone reads this section anyways.Edit 2: Changed the name of each post to be slightly relevant to the info it holds/will hold. Added a knife and ideas for the Exosuit.Edit 3: Changed the titles of the character sheet and related info to match STALKER universe.Edit 4: Added a bunch of stuff, organized how weapons are and will begin statting them up tomorrow.Edit 5: New and first class added.Edit 6: Sorry for the abuse of /code but later on those boxes will contain a Lot of info so it will help with being able to scroll past the sections you don't need, and to scroll sections you only want to scroll.Edit 7: Updated title post. Added development section.Edit 8: Updated title post. Added current class list, and brief description. 8a: Adding weapons from the game to the list of weapons.Edit 9: Added a small amount of custom weapons. 9a: Adding a "What is STALKER D20" section and "What is an RPG" in title post for more clarificationEdit 10: Added descriptions of all the custom weapons currently chosen. 10a: Added a few vehiclesEdit 11: Added stat table to all STALKER vanilla weapons. Beginning final phasing of custom weapons. 11a: Added technicals to ground vehicle list. 11b: Added OTs-33 Pernach and Scorpion Vz 83 to custom weapons list 11c: Added a bit more detail in the What is STALKER D20 section. Do I need to add more? Let me know.Edit 14: Skipped to 14, rehauling the original posts to make them less eye-sore. Changed alot, looking for more weapon suggestions ^^.Edit 15: Added something, forgot to add to the change-log hereEdit 16: Added Ammunition calibres, types and additional types.
im quite confused :S