I am looking for modellers\porters to contribute to the assets i currently have for the source engine. I have a few people such as thekritter who has helped port some things over already.
What you see below is part of the development process. These are early pictures in the scheme of things they are just early reference pictures.
I started out right on the beach, i gathered that the orginal trespasser beach was rather small but was unlikely to have enabled Anne and part of the plane to be washed ashore in such a tight space so i made it somewhat wider.
Around 5 minutes work:
Around 20 minutes work:
About an hour's work:
I slowly moved away from the beach, i did the rock hop that anne does but decided in a sloped decent instead of just an overall hill to go up and over to the construction site.
Moving on i went to work on the construction site. I always thought the foundations were abit too blocky, well after all they were just a square with a texture so i gave it more form.
After this i considered adding more detail, if it was a construction site, surely there would be supports, scaffholding, old construction equipment that ingen could not salvage and take back with them.
Here the arrows indicate a path in which the player can jump to reach the other platforms.
Next up came the road, a dirt trail to the training ground but first it would have to pass near the other construction area.
Then i got to the training area, putting down the other foundations around the construction site.
Adding more detail, the "push" doors.
Playing with the water texture on the beach to be more tranquil.
The path leading down to where the site b sign is.
A palm tree from trespasser in source. It's low-poly nature looks alright far away but too close and it's rather off-putting.
Tools of the trade.