03-09-2010, 05:58 PM
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Author Topic: S.T.A.L.K.E.R Updates  (Read 897 times)

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Offline Last.Exile

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S.T.A.L.K.E.R Updates
« on: 03-01-2010, 02:18 PM »
Over the last 3 days, i decided to put my skills to the test, i took the data system what i did from RAD2 and implemented it into RAD1 and gambled on if would work, and kill world spawn. It worked, i had not expected it to, but it did, so i decided, ill overhaul the script as much as i could in the 3 days i had left before College.

Here's a complete list of Updates on RAD 1.5's:

New/Added Features
Weather Day/Night/Storm/Rain
New Radio System
Flashlight is required to use flashlight "F" button
L85 has been added back
Gun sounds have been added back
New Inventory save system
Third Person
New admin commands
Dice Rolling
Shift + I opens Inventory
Datafile system
Flag based custom spawns (for future use)

Script Fixes
Fixed up code in general (It's more efficent!)
Fixed Worldspawn
Fixed inventory problems
Enhanced item saving
Fixed sig holding animations
OOC Admin message names
Radio Frequencys
Claws no longer drops from Bloodsuckers
Ragspec glitch

Removed
Faction Rations - It was pointless hl2 shit
Pointless lua files
Schema/cakebase rubbish (So the script is essentially almost new)
Shitty admin menu
Radio check


Get the Stalker Patch Here (To avoid dl on the server)

http://filesmelt.com/dl/StalkerPatch1.zip
« Last Edit: 03-01-2010, 03:02 PM by Last Exile »

Offline Dark Angel

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Re: S.T.A.L.K.E.R Updates
« Reply #1 on: 03-01-2010, 02:41 PM »
Nice.


Gotta try out the update. But only when i'll get home XD


Offline Chaos

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Re: S.T.A.L.K.E.R Updates
« Reply #2 on: 03-01-2010, 02:45 PM »
Wow, I didn't know you were actually working this hard on the script. Good job, I can't believe you did it by yourself.

Offline Fluffy

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Re: S.T.A.L.K.E.R Updates
« Reply #3 on: 03-01-2010, 04:42 PM »
ALL HAIL THE MIGHTY EXILE!

We wuv you so much :D Thanks for taking time to prove that you are a superior scripter and revamp it.

Offline Sickness

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Re: S.T.A.L.K.E.R Updates
« Reply #4 on: 03-01-2010, 07:23 PM »
Interesting, can't wait to try it out. :)
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Offline PistolKid

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Re: S.T.A.L.K.E.R Updates
« Reply #5 on: 03-01-2010, 10:07 PM »
I tried testing the new sounds, I couldn't hear the L85 or 1911... (the only two I tried :X)

Offline Combine

Re: S.T.A.L.K.E.R Updates
« Reply #6 on: 04-01-2010, 12:00 AM »
L85 !!!!!1111!!!11 :D

Online Celtic

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Re: S.T.A.L.K.E.R Updates
« Reply #7 on: 04-01-2010, 04:07 AM »
Is the dice rolling supposed to be used in RP to determine if an action hits or is it supposed to be used for rolling an actual dice, like to gamble with or something along those lines.  I'm just curious cause it feels a bit more like an RPG now that alot of new players have been using it to figure out if a bullet lands, or a punch hits.
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Offline Steel

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Re: S.T.A.L.K.E.R Updates
« Reply #8 on: 04-01-2010, 04:13 AM »
I personally dont like it...
If your a good enough Rper and dont mind loosing and stuff, then you shouldnt have to worry about it.

Offline Last.Exile

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Re: S.T.A.L.K.E.R Updates
« Reply #9 on: 04-01-2010, 04:43 AM »
Wow, I didn't know you were actually working this hard on the script. Good job, I can't believe you did it by yourself.

Im much better at coding now, most of this stuff is from RAD2 which i was working on, but i decided to port stuff back to RAD because alot of RAD2 was unfinished.

I tried testing the new sounds, I couldn't hear the L85 or 1911... (the only two I tried :X)

You need to restart gmod once you have downloaded the content for the Gun Sound script to activate, once thats done you should hear everything.

Is the dice rolling supposed to be used in RP to determine if an action hits or is it supposed to be used for rolling an actual dice, like to gamble with or something along those lines.  I'm just curious cause it feels a bit more like an RPG now that alot of new players have been using it to figure out if a bullet lands, or a punch hits.

The dice is for STALKERS To gamble! What better way to passive roleplay, than to throw some dice and count your odds. You could use it to decide things like that if you want, but that's really not what roleplay is about, that sounds more like a table top game.

I personally dont like it...
If your a good enough Rper and dont mind loosing and stuff, then you shouldnt have to worry about it.
Go play text based Stalker roleplay on the forums then.

Offline Steel

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Re: S.T.A.L.K.E.R Updates
« Reply #10 on: 04-01-2010, 04:49 AM »

Thats just my input into dice.
As you have stated its for gambling.
But ive seen people using it to STM etc.
« Last Edit: 04-01-2010, 04:53 AM by The Jackal »

Offline lolKieck

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Re: S.T.A.L.K.E.R Updates
« Reply #11 on: 04-01-2010, 05:20 AM »
One word. EPIC.
Anyways, if you will keep better and better you will become better than this kurokid.
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Offline Assassinator

Re: S.T.A.L.K.E.R Updates
« Reply #12 on: 04-01-2010, 07:15 AM »



The dice is for STALKERS To gamble! What better way to passive roleplay, than to throw some dice and count your odds. You could use it to decide things like that if you want, but that's really not what roleplay is about, that sounds more like a table top game.


YES! That needs to be shouted from the top of the mountains!

Offline Sickness

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Re: S.T.A.L.K.E.R Updates
« Reply #13 on: 04-01-2010, 02:22 PM »
I get some "Mismatch" bug when I try to join the server, and it wont let me join :(
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Offline PistolKid

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Re: S.T.A.L.K.E.R Updates
« Reply #14 on: 04-01-2010, 04:39 PM »
Post exactly what the error message says, and we can probably help.

Thanks for explaining, Silver. You're the best!

 

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