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Author Topic: SourceMod - HL2Wars - Source RTS  (Read 407 times)

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Offline Lucidius

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SourceMod - HL2Wars - Source RTS
« on: 24-09-2009 »
Has anyone here played it? Do you recommend it? If so, maybe we could host a server (I can only host on hamachi) and have some scrims :D

Here's what this mod is:
Quote from: HL2Wars Home Page
Half-Life 2: Wars is a modification for Valve Software's Half-Life 2, and runs on the latest version of the Source engine (Orange Box / Source 2007). The basic premise of HL2: Wars is to create an original RTS in the Half-Life 2 setting, adding new ideas of our own while staying within the relative boundaries of the HL2 universe's established canon. At present, the mod is its early stages yet and has been in development for about a year. The current public release is Beta v0.5 (download) which is singleplayer only. Future releases will greatly redevelop and change many aspects of the gameplay.

Requirements:
- Ownership of Orange Box / Episode Two
- Half-Life 2: Episode Two installed
- Orange Box SDK Base (in Tools) installed
Current Features
- Functional RTS Interface and HUD
- Play as Resistance or Combine
- Rudimentary Basebuilding
- 3 Missions (training, sands, crashed)
- NPC Antlions and Zombies
- RTS Minimap
- Orange Box SDK
- Fog of War
- Unit Abilities
- Tech / Research Tree
- Map Objectives
- Resource Control Point System
- Improved AI and navigation

The Future for HL2:Wars
Currently, we are hard at work on the next public release, which will include fully functional multiplayer skirmish support, including a traditional RTS-style game lobby. We are also heavily engaged in fleshing out and designing the gameplay, now that the mod is at a point where we can begin to focus on game design. Expect a new, more complex and sensible resource system, as well as a new hierarchy of structures, units, abilities, and research. Further down the road you will also see a singleplayer campaign, but we are focusing on multiplayer first. There will also be a huge host of code tweaks, bug fixes, and optimization for the AI and navigation. The scripting language Python has been implemented since our last public release and is now used to define much of the mod code, allowing for ease of customization. Beyond that, who knows!


http://www.hl2wars.com/

hl2wars gameplay video
« Last Edit: 24-09-2009 by Lucidius »
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Offline ㅎㅎLocke

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Re: SourceMod - HL2Wars - Source RTS
« Reply #1 on: 06-10-2009 »
It's pretty fun, except it just uses a bird's eye view and a move npc style tool, so it has some bugs.

The change in pace is fun though.

Offline Afromana

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Re: SourceMod - HL2Wars - Source RTS
« Reply #2 on: 06-10-2009 »
There's been nothing new to this project since "JANUARY 7, 2009, 12:08 AM"
It seems dead, but i hope not, cause i played this a long time ago and it seemed so damn awsome :D

Offline Dark Angel

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Re: SourceMod - HL2Wars - Source RTS
« Reply #3 on: 06-10-2009 »
Tried it , When i tried it MP wasn't availible

Offline Lucidius

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Re: SourceMod - HL2Wars - Source RTS
« Reply #4 on: 07-10-2009 »
There's been nothing new to this project since "JANUARY 7, 2009, 12:08 AM"
It seems dead, but i hope not, cause i played this a long time ago and it seemed so damn awsome :D
January isn't too bad. They've been redoing it for Orange box and redoing alot of the source code in Python so they can add new units and junk.

Also they are adding new, custom AI, MP, etc.

It's like how GSC remade the STALKER engine, and delayed it another 5 years or so. lul
« Last Edit: 07-10-2009 by Lucidius »
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Offline Bl★ck Star

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Re: SourceMod - HL2Wars - Source RTS
« Reply #5 on: 07-10-2009 »
Already tried to play with akira over hamachi mp doesnt work at this stage of work

Played the Alpha version hope they'll add mp soon :3

Offline Lucidius

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Re: SourceMod - HL2Wars - Source RTS
« Reply #6 on: 07-10-2009 »
You can't play MP on LAN if there is no MP at all :|
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Offline TheHawk

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Re: SourceMod - HL2Wars - Source RTS
« Reply #7 on: 08-10-2009 »
its work with copy game?
Hawke (The main character of Dragon Age 2) named after me :D



Offline Lucidius

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Re: SourceMod - HL2Wars - Source RTS
« Reply #8 on: 09-10-2009 »
its work with copy game?

Vat? Do you mean if you aqcuire the .gcf's of each game? Not sure.
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Offline Leaf Runner

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Re: SourceMod - HL2Wars - Source RTS
« Reply #9 on: 17-10-2009 »
its work with copy game?
Would it kill you to put a few extra seconds into your post so we can UNDERSTAND it?


Offline Lucidius

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Re: SourceMod - HL2Wars - Source RTS
« Reply #10 on: 21-10-2009 »
its work with copy game?
Would it kill you to put a few extra seconds into your post so we can UNDERSTAND it?

He's from hongary, english is not his mother tongue.

Still shouldn't short form Hunglish though, even though sometimes it works for not so compex questions.

You need HL2:Ep2 for sure, without that it won't work.
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