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Author Topic: SRP; Script Updates - RadiationScript 3.2  (Read 2659 times)

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With the new script, so to shall there be a new script update log. Here all the updates for RadiationScript 3.2 will be placed.

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #1 on: 10-09-2010 »
10-09-2010

  • Fixed up various items.
  • Medkits are now standalone.
  • Added several new items (Energy Drink, l85 etc).
  • Added admin chat\broadcast.
  • Added Monolith (Opps?).
  • Made some commands avaliable for lesser admins.
  • Several items should no longer appear as errors anymore.
  • Added stalker props as containers.
  • Fixed "Mystery Meat" not being given when mutilating a corpse.

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #2 on: 13-09-2010 »
13-09-2010, 01:05 AM

  • Bounty System
  • Group System
  • Clothing System
  • A Large range of trader flags (weapon tiers, clothing etc)
  • Admin chat system
  • E menu on player
  • Karma system (Not working- mostly fallout)
  • Achievements  (Again - fallout)
  • Noteable flags as of now;
Tier 1 - 4 Suit systems
  • r
  • R
  • e
  • E
  • [/l][/l]
Tier 1 Weapons
[/c]
   
  • l
  • [/l]
    Faction Flags

    [/c]
       
    • Freedom; Q
    • Duty; q
    • Monolith; w
    • Military; W
    • [/l]
      Ecologists and several suits are still missing- i will make them later.
« Last Edit: 13-09-2010 by Last.Exile »

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #3 on: 19-09-2010 »
19-09-2010

  • Players no longer drop money when they die.
  • Mines now cost more, have a harsher limitation and are now under tier 2 weapons (L)
  • Admins now have access to transfer characters over to a faction (Added scoreboard option for ease too)
  • Fixed several items
  • Added Salarys to major factions
  • Fixed several radio functions
« Last Edit: 20-09-2010 by Last.Exile »

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #4 on: 22-09-2010 »
22-09-2010

  • Faction Loadouts (Faction members who just joined get starter items) ALPHA
  • Added military private suit (VE) as a suit for military to buy.

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #5 on: 25-09-2010 »
26-09-2010

  • Bloodsuckers now have claws/cloak.
  • Fixed one or two flaws with items.
  • Fixed change name command (Everyone should be able to do it themselves now)
  • Added basic freedom suits and 1 eco suit.
  • Edited some of the titles to be more "Stalker like".
  • Added stalker attributes.
« Last Edit: 26-09-2010 by Last.Exile »

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #6 on: 26-09-2010 »
27-09-2010


  • Merged Cloak with Claws, made it more efficent
  • Added Kabar (Can be equipted alongside a rifle and pistol)
  • Added Donator classes (Still not ready, sorry!)
  • Fixed physical description not appearing
  • Removed starter stat points (To avoid people effecting the new stats)

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #7 on: 27-09-2010 »
27-09-2010

  • Fixed change name permission.
  • Added /charsetownname which allows users with tooltrust to set their name.
  • Fixed radios and stand alone radios.
  • Changed radio text's color to green.
« Last Edit: 27-09-2010 by Last.Exile »

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #8 on: 02-10-2010 »
02-10-2010

  • Weapons/Suits have had their batches edited (Some less/Some More)
  • Ammo must now be bought in bulk of 5

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #9 on: 03-10-2010 »
03-10-2010


  • Admins can now save npcs and delete them.
  • Players can now be permakilled.
  • Stationary Radios can now be turned off and picked up.
« Last Edit: 03-10-2010 by Last.Exile »

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #10 on: 03-10-2010 »
03-10-2010 (Revision 2)

  • Admins can now bring and goto players.
  • Dev commands can now only be used by sv's.
  • Give money dev command has been added.

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #11 on: 04-10-2010 »
04-10-2010

  • Factions now have weapons in their faction trader menu's.
  • Added AS-Val (No model for it yet).
  • Added large cache of 9.39mm ammo (60 bullets) due to vss using 30 and asval using 20.
  • Added Adverts /advert - Costs 100 rubles per advert.
« Last Edit: 04-10-2010 by Last.Exile »

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #12 on: 07-10-2010 »
07-10-2010

  • Stalkers now get "Scavanger Money" of 90 rubles per hour to help out stalkers struggling.
  • Attributes are now split apart, Character ones are seperate to those which are neutral or skill based.
  • First "Skill" has been added to the list "Technican" however functions applying to the development of guns and upgrades is still to be done.
  • Some items have been adjusted to have the correct sounds (Mostly Food).
  • Exosuits now play the metropolice walk sounds when they move.
  • Developed alpha base for artifacts.
  • Made flash.
  • Factions now earn 300 instead of 400 due to huge increase in avaliability of top of the line suits/weapons.
« Last Edit: 07-10-2010 by Last.Exile »

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #13 on: 09-10-2010 »
10-10-2010

  • Monolith now have a full set of suits (Skat, exo, seva (They do not get berils)
  • Removed shipments from all suits apart from faction tier 1 (They are cheap already)
  • Removed shipments from nearly all weapons apart from really cheap weaponry (Makarov's, kabar etc)
  • Fixed admin chat
  • Added sunrise variant (Slightly stronger, and weighs less.)

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #14 on: 14-10-2010 »
15-10-2010

  • Added Roleplay Reward Command (ad_rewardplayer).
  • Fixed several items not working correctly.
  • Fixed main admin commands.
  • Fixed permissions so admins can be more efficient at their job.

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #15 on: 18-10-2010 »
18-10-2010

  • Added bulldog6 and Pkm weapons.
  • Added Bloodsucker tentacles and dogstail.
  • Added 762pp ammo (For Pkm).
  • Increased Vog ammo from 2 to 3.
  • Added Jellyfish artifact
  • Added several new suits (Rookie, mail, reinforced merc suit etc)
  • Added Hazmat suit
  • Added misc items (Guitar, flashdrive, military documents, documents)

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #16 on: 29-10-2010 »
29-10-2010

  • Fixed Server
  • Various fixes/updates throughout the last two weeks.
  • Redone kick command (No longer needing sourcenet.dll)
  • Added various new animations (Lying down, stare around, salute, warm hands)

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #17 on: 01-11-2010 »
01-11-2010

  • Added 3 new anoms "Bubble", "Pulse" and "Static".
  • Added Special Anom "Evade" which pushes people away.
« Last Edit: 01-11-2010 by Last.Exile »

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #18 on: 02-11-2010 »
02-11-2010

  • Added Warp Anomaly (Teleporter Anom)

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #19 on: 26-11-2010 »
26-11-2010

It's been alittle while since i posted my updates here, so im probably forgeting some things ive done.

  • Added set hp command.
  • Added set Armor command.
  • Added force weapon command.
  • Added ban system.
  • Added master/veteran flags.
  • Added controller flag.
  • Added 2nd varation of merc suit.
  • Sync features for server two.

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #20 on: 01-12-2010 »
1-12-2010

  • Added Culinary Skillset.
  • Added Meat collected from creatures can be cooked on fires.
  • Added Technicans can repair their first weapon: Makarov.
  • Added various items i.e. (scrap, burnt meat, broken makarov etc).
  • Added master/veteran flags.
  • Added Nightstar (gives 4kg extra weight).
  • Fixed Bleach - try some!.

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #21 on: 01-03-2011 »
Ive been fairly lax with updates recently although ive had to do one or two fixes because of garrys updates and there are other unoticeable additions (fixes\patches\small improvements)

07-12-2010

  • Old: Stamina is now required to run.
  • Fixed Ban\Kick system.
  • Fixed Bloodsucker health\speed.
  • Increased health of controller by 15% and Bloodsucker by %10.
  • Zombified Stalkers now have increased hp and armor making them more worthwhile however lack in speed\agility as they can not run and walk slow.
« Last Edit: 01-03-2011 by Last.Exile »

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #22 on: 28-03-2011 »
28-03-2011

=Fixed up a few items that would produce some errors.

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #23 on: 28-03-2011 »
28-03-2011, 06:48 PM

+Added artifact spawner system. - Artifacts will spawn on their own.

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Re: SRP; Script Updates - RadiationScript 3.2
« Reply #24 on: 04-04-2011 »
04-04-2011

+Power armor Trainer and user system.
+Added dynamic background sound to try and liven the atmosphere abit.
+Added sounds when dropping, pickingup and holstering your weapon.

Note: All worldscript updates have been added too, so that mean things like global tooltrust and the e action menu are on there.

 

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