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SRP; Script Updates - RadiationScript 3.2
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Last.Exile
Director And Developer
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Posts: 5972
SRP; Script Updates - RadiationScript 3.2
«
on:
09-09-2010 »
With the new script, so to shall there be a new script update log. Here all the updates for RadiationScript 3.2 will be placed.
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #1 on:
10-09-2010 »
10-09-2010
Fixed up various items.
Medkits are now standalone.
Added several new items (Energy Drink, l85 etc).
Added admin chat\broadcast.
Added Monolith (Opps?).
Made some commands avaliable for lesser admins.
Several items should no longer appear as errors anymore.
Added stalker props as containers.
Fixed "Mystery Meat" not being given when mutilating a corpse.
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #2 on:
13-09-2010 »
13-09-2010, 01:05 AM
Bounty System
Group System
Clothing System
A Large range of trader flags (weapon tiers, clothing etc)
Admin chat system
E menu on player
Karma system (Not working- mostly fallout)
Achievements (Again - fallout)
Noteable flags as of now;
Tier 1 - 4 Suit systems
r
R
e
E
[/l][/l]
Tier 1 Weapons
[/c]
l
[/l]
Faction Flags
[/c]
Freedom; Q
Duty; q
Monolith; w
Military; W
[/l]
Ecologists and several suits are still missing- i will make them later.
«
Last Edit: 13-09-2010 by Last.Exile
»
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Last.Exile
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #3 on:
19-09-2010 »
19-09-2010
Players no longer drop money when they die.
Mines now cost more, have a harsher limitation and are now under tier 2 weapons (L)
Admins now have access to transfer characters over to a faction (Added scoreboard option for ease too)
Fixed several items
Added Salarys to major factions
Fixed several radio functions
«
Last Edit: 20-09-2010 by Last.Exile
»
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #4 on:
22-09-2010 »
22-09-2010
Faction Loadouts (Faction members who just joined get starter items) ALPHA
Added military private suit (VE) as a suit for military to buy.
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #5 on:
25-09-2010 »
26-09-2010
Bloodsuckers now have claws/cloak.
Fixed one or two flaws with items.
Fixed change name command (Everyone should be able to do it themselves now)
Added basic freedom suits and 1 eco suit.
Edited some of the titles to be more "Stalker like".
Added stalker attributes.
«
Last Edit: 26-09-2010 by Last.Exile
»
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #6 on:
26-09-2010 »
27-09-2010
Merged Cloak with Claws, made it more efficent
Added Kabar (Can be equipted alongside a rifle and pistol)
Added Donator classes (Still not ready, sorry!)
Fixed physical description not appearing
Removed starter stat points (To avoid people effecting the new stats)
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #7 on:
27-09-2010 »
27-09-2010
Fixed change name permission.
Added
/charsetownname
which allows users with tooltrust to set their name.
Fixed radios and stand alone radios.
Changed radio text's color to green.
«
Last Edit: 27-09-2010 by Last.Exile
»
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #8 on:
02-10-2010 »
02-10-2010
Weapons/Suits have had their batches edited (Some less/Some More)
Ammo must now be bought in bulk of 5
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #9 on:
03-10-2010 »
03-10-2010
Admins can now save npcs and delete them.
Players can now be permakilled.
Stationary Radios can now be turned off and picked up.
«
Last Edit: 03-10-2010 by Last.Exile
»
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #10 on:
03-10-2010 »
03-10-2010 (Revision 2)
Admins can now bring and goto players.
Dev commands can now only be used by sv's.
Give money dev command has been added.
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #11 on:
04-10-2010 »
04-10-2010
Factions now have weapons in their faction trader menu's.
Added AS-Val (No model for it yet).
Added large cache of 9.39mm ammo (60 bullets) due to vss using 30 and asval using 20.
Added Adverts /advert - Costs 100 rubles per advert.
«
Last Edit: 04-10-2010 by Last.Exile
»
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #12 on:
07-10-2010 »
07-10-2010
Stalkers now get "Scavanger Money" of 90 rubles per hour to help out stalkers struggling.
Attributes are now split apart, Character ones are seperate to those which are neutral or skill based.
First "Skill" has been added to the list "Technican" however functions applying to the development of guns and upgrades is still to be done.
Some items have been adjusted to have the correct sounds (Mostly Food).
Exosuits now play the metropolice walk sounds when they move.
Developed alpha base for artifacts.
Made flash.
Factions now earn 300 instead of 400 due to huge increase in avaliability of top of the line suits/weapons.
«
Last Edit: 07-10-2010 by Last.Exile
»
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #13 on:
09-10-2010 »
10-10-2010
Monolith now have a full set of suits (Skat, exo, seva (They do not get berils)
Removed shipments from all suits apart from faction tier 1 (They are cheap already)
Removed shipments from nearly all weapons apart from really cheap weaponry (Makarov's, kabar etc)
Fixed admin chat
Added sunrise variant (Slightly stronger, and weighs less.)
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #14 on:
14-10-2010 »
15-10-2010
Added Roleplay Reward Command (ad_rewardplayer).
Fixed several items not working correctly.
Fixed main admin commands.
Fixed permissions so admins can be more efficient at their job.
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #15 on:
18-10-2010 »
18-10-2010
Added bulldog6 and Pkm weapons.
Added Bloodsucker tentacles and dogstail.
Added 762pp ammo (For Pkm).
Increased Vog ammo from 2 to 3.
Added Jellyfish artifact
Added several new suits (Rookie, mail, reinforced merc suit etc)
Added Hazmat suit
Added misc items (Guitar, flashdrive, military documents, documents)
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #16 on:
29-10-2010 »
29-10-2010
Fixed Server
Various fixes/updates throughout the last two weeks.
Redone kick command (No longer needing sourcenet.dll)
Added various new animations (Lying down, stare around, salute, warm hands)
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #17 on:
01-11-2010 »
01-11-2010
Added 3 new anoms "Bubble", "Pulse" and "Static".
Added Special Anom "Evade" which pushes people away.
«
Last Edit: 01-11-2010 by Last.Exile
»
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #18 on:
02-11-2010 »
02-11-2010
Added Warp Anomaly (Teleporter Anom)
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #19 on:
26-11-2010 »
26-11-2010
It's been alittle while since i posted my updates here, so im probably forgeting some things ive done.
Added set hp command.
Added set Armor command.
Added force weapon command.
Added ban system.
Added master/veteran flags.
Added controller flag.
Added 2nd varation of merc suit.
Sync features for server two.
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #20 on:
01-12-2010 »
1-12-2010
Added Culinary Skillset.
Added Meat collected from creatures can be cooked on fires.
Added Technicans can repair their first weapon: Makarov.
Added various items i.e. (scrap, burnt meat, broken makarov etc).
Added master/veteran flags.
Added Nightstar (gives 4kg extra weight).
Fixed Bleach - try some!.
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #21 on:
01-03-2011 »
Ive been fairly lax with updates recently although ive had to do one or two fixes because of garrys updates and there are other unoticeable additions (fixes\patches\small improvements)
07-12-2010
Old: Stamina is now required to run.
Fixed Ban\Kick system.
Fixed Bloodsucker health\speed.
Increased health of controller by 15% and Bloodsucker by %10.
Zombified Stalkers now have increased hp and armor making them more worthwhile however lack in speed\agility as they can not run and walk slow.
«
Last Edit: 01-03-2011 by Last.Exile
»
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #22 on:
28-03-2011 »
28-03-2011
=Fixed up a few items that would produce some errors.
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Last.Exile
Director And Developer
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Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #23 on:
28-03-2011 »
28-03-2011, 06:48 PM
+Added artifact spawner system. - Artifacts will spawn on their own.
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Last.Exile
Director And Developer
GodLike
Posts: 5972
Re: SRP; Script Updates - RadiationScript 3.2
«
Reply #24 on:
04-04-2011 »
04-04-2011
+Power armor Trainer and user system.
+Added dynamic background sound to try and liven the atmosphere abit.
+Added sounds when dropping, pickingup and holstering your weapon.
Note: All worldscript updates have been added too, so that mean things like global tooltrust and the e action menu are on there.
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